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Virtual Meet the Expert- Financial Services- Management Accountant and Senior Project Accountant

Target audience - Secondary S1 to S3 (11-14 year old), Secondary S4 to S6 (14-18 year old)
Finance is a global industry and with a number of different job roles, this industry could offer you exciting opportunities. Our experts Diane Dickson (CIMA- Chartered Institute of Management Accountants) and Katherine McArdle (BAE Systems), will give us an insight into their roles and talk about some of the highlights. CIMA is all about business and finance and looking forward. By being a Chartered Management Accountant it will open doors and career opportunities as well as great earnings! BAE Systems offer the potential to work on many different types of business areas e.g. warships, submarines, tanks, and fighter jets. Young people will have the opportunity to ask Diane and Katherine questions on this live session.
Mathematics, Other
1 presentation

Here We Code Again

Target audience - Primary School Pupil, Secondary S1 to S3 (11-14 year old)
Building on skills learned in Code Art, pupils will create a set of shapes that must fit together and discover how mathematical theorem is used every day. We also cover careers related to these skills. This activity takes coding with shapes to a whole new level, looking at shapes in more detail, learning how to rotate and create shapes to meet a required design. Suitable for pupils in P7-S3. Note: Pupils should already have completed Code Art. This activity can be delivered virtually or in person in the classroom.
Expressive arts, Technologies
1 presentation

Crypto Currency

Target audience - Primary School Pupil, Secondary S1 to S3 (11-14 year old)
Building on skills learned in Cracking Cryptography, we explore cryptocurrency and step into the shoes of a crypto miner while learning about jobs in FinTech. Cryptocurrency is widely used today and in this activity, you'll have the chance to learn more about it, what the benefits are and how it works. Using math skills and learning more about how transactions will work with Cryptocurrency, this will give them an insight to the different career opportunities in FinTech and the different skills required. Suitable for pupils in P7-S3. Note: Pupils should already have completed Cracking Cryptography. This activity can be delivered virtually or in person in the classroom.
Mathematics, Technologies
1 presentation

Cracking Cyptography

Target audience - Primary School Pupil, Secondary S1 to S3 (11-14 year old)
Young people will learn about cryptography and will use programs to encrypt and decrypt messages whilst exploring careers in cyber security. Learn about how cryptography has been used throughout history, crack some codes using a Caesar cipher and look at how this has progressed over the years, with encryption being used in almost every industry, including through applications that young people are using every day. They will gain an understanding of how the use of encryption has created opportunities and the skills that will be required in this industry. Suitable for pupils in P7-S3 and this activity can be delivered virtually or in person in the classroom.
Technologies
1 presentation

Games Design 3 – Final Frontier

Target audience - Primary School Pupil, Secondary S1 to S3 (11-14 year old)
Building on skills used in previous Games Design sessions, this provides an insight to Scotland's space industry whilst learning about the problem of space junk. This will help young people continue to expand on the game design skills they have already learned and create a space themed game where they will look at targeting the issue of space junk and what is being done to address this. As well as building on their knowledge of skills needed in digital careers, this will help them understand how the space industry is growing and the careers available within this. Suitable for pupils in P7-S3. Note: Pupils should already have completed Game Design and Game Design 2. This session can be delivered virtually on in person in the classroom.
Sciences, Technologies
1 presentation

Game Design 2: The Floor is Lava

Target audience - Primary School Pupil, Secondary S1 to S3 (11-14 year old)
Building on skills used in Games Design, pupils get to create a more complex game and learn more about jobs in digital technology. As a follow on from the previous activity, young people will have the opportunity to put some of the skills they have already learned into practice and build on these to create a more complex platform game. They will also build on their understanding of what it takes to create a video game and what the gaming industry in Scotland looks like. Suitable for pupils in P7-S3. Note: Pupils should have already completed the first Game Design activity. This can be delivered virtually on in person, in the classroom.
Technologies
1 presentation

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